📢 DRAGPOLIT UPDATE – NOVEMBER 1-6
In recent days, DragPolit has released a series of updates that affect the military system, political mechanics, the world map, the Rise of the Dead event, and other game systems.
Active Halloween event continues, defeat Kashchei! Top 10 players will receive rewards (information will be in the top 10 window soon)
The main focus was on improving the gameplay, fixing the issues found and further developing existing mechanics.
Let's take a closer look at what has changed.
⚔️ MILITARY SYSTEM AND WAR MAP
Work continued on the display of military operations on the world map.
Updated the display of battles:
- Added separate red arrows for attacks and blue arrows for counterattacks and defensive actions.
- The color and visual expressiveness of the arrows now depends on the strength of the battle.
- Fixed the display of arrows between neighboring regions and during sea landings.
- Battle arrows now remain visible even at a great distance from the map.
- Improved the display of attack surfaces so that they do not cross foreign regions and create visual confusion.
Improved battle cards:
Information cards are now placed directly above the corresponding arrows on the map. As you move a map, the cards follow their battles.
Also:
- Added display of cards of your own battles.
- Battle information is updated without the need to close the card.
- Fixed the display of the remaining battle time.
- Improved the work of jumping to a specific battle.
- Fixed display of the history of military operations.
The political map now displays mostly significant and relevant battles, and in the war mode, a more detailed picture of military operations is available.
🕊️ INDEPENDENCE AND PEACETIME
Changed the rules for protecting regions after independence.
Now, after gaining independence, the region receives 5 days of peacetime.
During this period:
- War cannot be declared on a region.
- The region cannot be colonized. (Defense became 2 days instead of 5)
- A region can hold elections and form its own state.
- If the region has managed to become a state, the protection continues to apply until the end of the established period.
Still the region receives only 2 days of protection from colonization, while attacking it through war has become impossible. You will have time to create a country, and if not, you will be colonized.
The timing of revolts has also been changed.
You can now restart a rebellion after 72 hours from the start of the uprising. Previously, the countdown was 48 hours after the end of the previous uprising.
Special notifications have been added to the region's page, showing the remaining time of the peace period and the possibility of the next uprising.
🏛️ POLITICS AND ELECTIONS
Work continued on the political system and parliamentary elections.
Fixed situations in which elections could be launched without active parties and generate blank ballots.
Only active parties participating in the electoral process are now taken into account when forming elections.
Also fixed an issue where some players could get into an infinite transition between the government and elections pages, causing both pages to become inaccessible.
Additional changes to the voting system for the Prime Minister:
- When determining the parliamentary majority, the full number of seats in parliament is taken into account, and not only the seats taken.
- MPs with a valid parliamentary mandate can vote for Prime Minister.
- Fixed the ability to bypass voting restrictions by joining and then leaving a party.
Now parties can also be moved to another region even during elections taking place there. In this case, the party will be able to participate in the next elections.
🧟 RISE OF THE DEAD
Continued the development of the "Rise of the Dead" event.
Added a system for ranking players based on damage dealt to undead.
The following is now provided:
- Overall rating of the top ten players.
- Displays the player's personal score and position.
- Reward system for places taken.
- Prize pool with gold, premium, war boxes and other rewards.
- Automatic distribution of rewards after the event ends.
Changed the mechanics of destroying the undead.
If the strength of the army of the dead drops to zero or lower, the battle now ends with an early victory for the players. There is no longer a need to wait for the timer to run out when the enemy is already completely destroyed.
This rule applies to various types of battles against the undead, including uprisings, army attacks, and territory clearing.
Also increased XP gain:
Dealing damage to the undead now grants double normal and military experience.
Additionally fixed issues with the display of ranking, event completion, and names of undead armies in different languages.
🗺️ WORLD MAP AND TRAVEL
Continued optimization and improvement of the interactive map.
- Improved map clarity on Android devices. The display quality is now better adapted to the capabilities of the device.
- Fixed displaying of region boundaries when zoomed out: states again look solid, without unnecessary division into separate territories.
- Improved stability of the WebGL map on PC and iOS.
- Fixed some issues with the display of military actions when switching between 2D and 3D modes.
Improved the flight system.
The player will now receive a clear explanation directly in the travel bar if they cannot fly, instead of having to deal with a broken button and a separate error.
Fixed the display of the Chest search area: now the search area is correctly covered with fog, and the location of the camp remains visible.
🛒 SHOP & SHOPPING
Fixed a major issue with processing purchases through Google Play.
🔧 ADDITIONAL FIXES
In addition to the main changes, other problems were fixed during this period:
- Fixed the Halloween calendar working after the event ends.
- Fixed display of unread messages in the conference section.
- Improved localization of army names and game objects.
- Fixed errors in displaying articles and their automatic translation.
- Fixed some problems with the colonization of regions.
- Improved stability and loading speed of military data.
📌 RESULTS
Updates from November 1 to November 6 became the next stage in the development of DragPolit.
Military actions and their display on the map have been improved, the rules for protecting independent regions have been revised, the political system has been improved, and the capabilities of the Dead Rise event have been expanded.
Work on the project continues. Ahead lies further development of game mechanics, improvement of existing systems and new opportunities for players.
Thank you for playing DragPolit!


